![]() The main objectives of this Nestopia port are: cht” cheat name: UnlimitedJumps code: 3E2C-AF6F enable cheat name: 99Lives code: 14B4-6F07 enable Example of game codes “Super Mario World (USA).You can enable / disable this option from the options menu (reboot required). Your ROM files must be compressed and named as set ( ). The current “db.xml” file comes from dat-o-matic and contains a complete set of “no-intro” romset. You will need a “db.xml” file located next to the application. Support of the database file for ROM management.It supports images, thumbnails and images (png) icons, called as the rom name with png extension, instead zip / sfc, in the respective directory (to be created if necessary).Support of filtering software (tv2x, smooth, supereagle, 2xsai …).Supports 2x, 3x, 4/3 adaptation and linear scaling of full screen hardware.Supports cheats (put a “rom_name.cht” file with the game’s genie codes in the cheat folder).simple updates of the core snes9x (no changes to the original sources).use a recent rendering interface for speed and effects support.have a simple but user-friendly user interface on non-Windows devices. ![]() The main objectives of this snes9x port are: – and many, many, many other corrections and changes.– Fixed a ROM loading error after trying to load an invalid rom (memory leak).– Added option to force 50Hz, because some rom frequencies cannot be detected automatically (megadrive for example).– Added higher scores for supported games.– Added “config.cfg” in the skin directory, to allow customization (base) of the user interface.– Added a favorite section in the favorite list.– Better rendering of shaders (the possibility of using two textures).– Audio correction: perfect audio synchronization.– Fixed the problem of audio playback in the background (main menu).– Correction of audio shift during restore from the main menu.– Added new shaders: lcd3x, crt_caligari and 2xsal.– Correction of the orange screen of death on exit.Just make sure the picture file name is the same as the rom file and the picture is in the preview folder.įollow us for my Homebrew news and Console hacks. If you want to have a game cover accompanied with the rom you can do that also. The Psnes and Pnes are great editions for those that want something simple but advance with multiple features, these can be considered as standalone emulators. The emulators on the arcade side plays a great range of arcade titles at full speed. Each emulator is slowly approaching perfection with every minor update that Cpajuste brings to the table such as OpenGL. I'm running Windows 10 圆4.Homebrew developer Cpajuste is back with more updates to his three emulators Pfba, Psnes, and Pnes for the Nintendo Switch. So far I have only been able to get it when exiting in full screen. I attached a photo of the error I am getting. Just use the /fullscreen command line option and Mesen will start in fullscreen mode. There are a few debug switches you can use on Mesen (/novideo, /noaudio, /noinput) that disable each corresponding feature, could you try if running with all or some of these prevent the crash when exiting? This would help me get a general idea of where the bug might be.Īs far starting in fullscreen mode, this is already supported Thanks for the crash report, I can't seem to reproduce it on my end though.ĭoes it really only happen when you exit Mesen while in fullscreen mode on your end? I can't really see why fullscreen mode would cause this kind of crash. I have a 2k computer monitor and a 1080p projector hooked to my computer, and both devices operate at different resolutions without any upscaling being applied. Sour wrote:Can you not connect the TV as a secondary monitor & set its resolution independently of your monitor's resolution?
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